This “Episode” of Making Things Easy: Virtual Reality is a purely text-based post. I have not been working in Unity over the past week, instead, I have spent considerable time researching different aspects of the project in order to enhance my theoretical understanding of virtual reality design. Here I will convey the information I have gathered over the past two weeks, including my recent epiphany about 3D scanning in virtual reality design, the history of bottle design, and lastly I will share some of my recent theoretical research on VR and how the technology is helping us to raise existential questions about the creation of our reality.
Last week I was watching YouTube videos regarding virtual reality and I began pondering how efficient it could be to “scan” a physical beer bottle and import the scanned file into Unity, rather than redesigning the entire bottle within the software…
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