Phenomenology suggests that as humans we know the world via experience, only able to receive and decode and comprehend information about the world around us through sensation. In a weird way we are simultaneously creating and perceiving the world around us as we potter about. Like that scene from Inception at the cafe.
Catharsis relies on an empathetic bond between audience/actor/character/events, projecting yourself into a character’s position and in return being projected upon. In a sense you become that character in your sensational, phenomenal body, taking on their experiences and sensations as your own.
So when we start to think about things this way, our definition of self begins to stretch and change. If experience and sensation are how we define “being”ness, then where does identity end in the Nuzlocke making and story sharing process? Who is the who? Is it the protagonist of a Nuzlocke comic (for example) that is, within the text, actually undergoing the experiences? Is it the comic’s creator, playing the game and encountering these events through it? Is it the Avatar provided for you to play as by the Pokemon game, enacting all of the player’s decisions within the game coding? Or is it even the audience who read and via a cathartic emotional purging, experience those same sensations for themselves? Who is the self? Where does the phenomenal body, the psychic double and experiential reality end?
Working on a Nuzlocke comic as a Digital Artefact for my final project, it’s weird to start thinking about who this character I’m drawing is, and whether she’s me, an alternate me, an extension of myself via the phenomenal, or even just a being of her own, experiencing and creating her reality in her own right… Things are getting wibbly wobbly, man.