Cyber Fears

ermahblurg

421101h

This week I began analyzing the results from my survey. The aim was to discover the answers to several key questions regarding my research topic about Cyberpunk and Cyber Fears …

  • Are we more accepting of new technology?
  • What kind of fears do we have regarding our current technologies?
  • Do we still have a dystopian view of the future or do we have more positive perceptions?
  • Is there room for the cyberpunk genre to re-emerge in our modern culture?
  • And if so how might it be different?

Originally I was aiming to get around 40 participants, but thanks to Facebook and its mass message capabilities I was able to get 80. This was really exciting because it gave a large range of in depth answers to work with and draw ideas from. Here are some of the trends I noticed…

35% of participants stated they had a negative perception of…

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2 thoughts on “Cyber Fears

  1. You mention that 35% of people have a dystopic view of the future of our world, however only 6% believe technology to be dangerous. Perhaps that is a result of change in our environments, perhaps sped up as a result of our technological advancement (https://www.technologyreview.com/s/519761/technology-is-moving-too-slowly-to-make-climate-change-target/). Unfortunately this becomes a tragedy of the commons (http://www.qwantz.com/comics/comic2-1755.png), with everyone trying to maximise their profit. Imposing restrictions won’t slow it down, as other parties will continue to pollute just as much, if not more.
    I do agree that pop culture and films have a large impact on the fears of our future. It is giving a tangible understanding to what we worry about, and displaying it in a matter, which almost seems real. An interesting different perspective on the future of technology can be seen in the 2nd episode of Black Mirror: 15 Million Merits (http://www.dailymotion.com/video/xyllhh_black-mirror-15-million-merits_shortfilms s01e02, also available on Australian Netflix). This episode showcases a world that centres only around games/television, and powering those games, which is interesting in itself, because although the characters have the freedom of choice re: what to watch/play, they have been rendered into a passive environment with consuming being their primary function.
    This is also an interesting paper I found while searching the web, looking at technological advancements and how it impacts humanity. (https://www.academia.edu/346486/Technological_Advancements_and_Its_Impact_on_Humanity)
    Tom Scott also has some interesting videos about the future and technology which might be worth checking out (https://www.youtube.com/watch?v=IFe9wiDfb0E).

    Liked by 1 person

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