Cybercultural Research Project: Second Progress Report Since my first progress account I have renamed my topic, The politics and ideologies of data visualisation: A sociological perspective. The following is an updated outline that will guide the production of a research report or digital artefact. Introductory Remarks I will employ data visualisation to mean ‘the visual representation of statistical and other […]Read more "The politics and ideologies of data visualisation: A sociological perspective"
Cyberculture is the response to the ubiquitous presence and use of computers and networks in all aspects of contemporary social and cultural life, including communication, labour, education, art and entertainment, and industry among others. Cyberculture involves both the everyday experience of networked digital technologies and the representation of the many possible futures that such technologies […]Read more "What is cyberculture?"
This Prezi presentation is to share the past, and potential future, Digitial Artifacts with students in this subject. https://prezi.com/lycqweir-7vd/cybercultures-digital-artifacts/Read more "Digital Artifacts: INSPIRATION & POSSIBILITIES"
Hello and welcome to all joining us for #DIGC335 Cybercultures in 2017. You can find the lectures for this subject via the drop-down menu in the upper right-hand side of the screen. If you have any questions please don’t hesitate to tweet me @cl_moore.Read more "Hello and Welcome for 2017"
Attached above is my most recent log for tracking my personal brand via my social media use. This week, I realized how much of my personal life over the span of a week can effect and change my personal brand. For example, last week I was traveling and also had a lot of projects due, […]Read more "D.A. Personal Branding Log Week 2"
Originally posted on Madeleine Burkitt:
Despite the distinction between our lives and digital lives all but disappearing (we’re onlife), we often characterise ethics and civil engagement in online spaces as being categorically compromised. In a show on ABC Radio National, commentator Waleed Aly explains how he believes the inherent structure of the medium of social…
If you’ve read my previous post (which, to be honest, I’d totally understand if you hadn’t), you’d know that for my digital artefact I’m looking into the way that advancements in technology are being used around the world to solve important problems. This post is my place to summarise and your place (beloved reader) to understand the scope of […]Read more "CyberSolutions – an update of the tech that is changing our world"
Here is the social media log I kept during the first week of May to track my social media use in order to learn about the effects that modern personal branding trends have had on my own digital use. I will admit that tracking all of my social media use not only was hard to keep […]Read more "Digital Artifact: Week 1 Personal Branding Log"
As part of my Cybercultures and Digital Game Culture projects I have been creating a board game, which was the main component of my Presentation a few weeks ago. A quick run through of the game: MechYard (name still up for contention) will be a passively competitive round based tile laying game separated into two […]Read more "MechYard Let’s Play – Refined for DIGC335"
As per usual with this subject, I’ve swapped topics from my original Utopia vs Dystopia in video games. A lot of people have been giving presentations on branding, and why your online persona is so important, and my mind immediately jumped to ‘Then why does no one want to pay for personal branding if it’s […]Read more "Personal Branding Designs"
Originally posted on Sasha Hall:
Carrying on from my last blog post, I have had a few changes in direction for what I am going to make of my Cybercultures Research Project. I am going to write a report and convey all the information and the hard facts in an impactful way that I hope…