What is cyberculture?

Cyberculture is the response to the ubiquitous presence and use of computers and networks in all aspects of contemporary social and cultural life, including communication, labour, education, art and entertainment, and industry among others. Cyberculture involves both the everyday experience of networked digital technologies and the representation of the many possible futures that such technologies […]

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Major Project: An Explanation

michellewrites2

Through the development of my project and research I have changed the direction of my project. Initially I was going to document the creation process of my data visualisation, and provide the data visualisation as a secondary document. However after discussion with my employers (who’s data I was visualising), it was discussed that for privacy I would only supply these documentation to them, to protect the sensitive information. Instead I am creating a Designers’ Guidelines to Visualising Information. The document will cover the following elements:

  • Brief History of data visualisation
  • Exploration of cybernetics and cognitive understanding of information.
  • Visualisation and the design process
  • Digital literacy and Communication 2.0
  • Visualization: Learning and Education
  • Future and obstacles.

The document should act as a guide, highlighting some considerations that need to be taken when developing a piece of visualization. Whilst also providing a strategy for designers, to better utalize neuroscience breakthroughs to more…

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